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The notion of cyberculture not part of the dictionary of the Royal Spanish Academy (RAE ). The concept, however, is often used to refer to the culture that develops in the Cyberspace : an artificial environment developed using computer tools.

It is important to know that the term cyberculture has its origin in the decade of the 40s. Specifically, it was in 1942 when the American mathematician Norbert Wiener raised the word cybernetics, from which the one that concerns us now derives.

Cyberculture, therefore, is linked to the computing already Internet . It is about knowledge, customs, ways of life and expressions arising from the use of computers (computers), cell phones (mobile phones) and other technological devices.

Starting from all the above we have to establish that, therefore, cyberculture can be analyzed and appreciated from three different prisms:
-Hypertextuality, since it involves access interactively from anywhere and to any matter.
-The interactivity, because it becomes a relationship between the digital environment and a person who, in addition, will allow the relationship of this with more people.
-The connectivity, which is what the Network offers.

The manifestations are shared in cyberspace, being accessible from anywhere in the physical world. It is also usual that people can collaborate with each other to modify or update the contents of cyberculture.

Thanks to its characteristics, cyberculture is built by individuals from all over the world. However, despite this apparent inclusion, it establishes several obstacles that not all subjects manage to overcome: it requires, for example, to have knowledge and technical means. A man who has no access to computers neither phones, or who does not know how to use them, cannot be an active cyberculture actor.

The websites , social networks, network games and interactive television are some of the manifestations of cyberculture. It should be noted that cyberculture and culture "conventional" They are often mixed and combined in different ways: young people can meet personally after having interacted on social networks, then alternating between face-to-face meetings and virtual meetings.

Many are scholars about cyberculture and, above all, the way it is changing our lives. In this sense, we can highlight that he has modified it in several ways such as the following:
- Making use of social networks or several audiovisual platforms, any ordinary citizen can become famous and even a celebrity capable of generating trends and becoming a reference for a sector of the population.
-It has led to the existence of what is known as cyber-activism, which means that more and more citizens express their opinion about all kinds of important issues for the country or the world and initiate actions to at least put into question Judgment instituted issues.
-New words have emerged.
-There are people who create a "new life" on the Web, which has nothing to do with the real one.

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